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1. Dreadnought Screenshots straight from SiSi (with stats) - in Ships and Modules [original thread]
****in ugly lookin ships
- by Rath Amon - at 2005.06.25 13:48:00
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2. Taranis or Crow - in Ships and Modules [original thread]
dual mwd crow pilots are fruits....kiddies throwing stones. taranis pilots are street fighters
- by Rath Amon - at 2004.09.16 05:47:00
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3. Taranis or Crow - in Ships and Modules [original thread]
dual mwd crow pilots are fruits....kiddies throwing stones. taranis pilots are street fighters
- by Rath Amon - at 2004.09.16 05:47:00
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4. one little question on cloak - in Ships and Modules [original thread]
no
- by Rath Amon - at 2004.08.26 13:02:00
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5. one little question on cloak - in Ships and Modules [original thread]
no
- by Rath Amon - at 2004.08.26 13:02:00
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6. Help with an osprey - in Ships and Modules [original thread]
Edited by: Rath Amon on 28/10/2003 08:07:38 Not knowing what your skills are I can only tell you what I would put on the ship for NPC hunting: 3x250 railgun with 20k range ammo 1xM-12 launcher with defenders 1xMicrowarpdrive 1xMedium shield ...
- by Rath Amon - at 2003.10.28 08:04:00
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7. Fitting screen - can't turn modules offline anymore? - in Ships and Modules [original thread]
Is this a new 'feature' or what? I haven't been able to turn anything offline for quite a while now.
- by Rath Amon - at 2003.10.27 11:03:00
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8. electronic warfare - in Ships and Modules [original thread]
Caldari ships are designed solely for PvP and the Griffin is no exception. Assuming that you have other Griffins flying with you, you can each fit 3x ECM for a specific type of sensor and lock down anything you come across. Put a power capacitor r...
- by Rath Amon - at 2003.10.27 10:36:00
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9. Arbirator or Celestis - in Ships and Modules [original thread]
I'd probably buy a Celestis over an Arbitrator. The Celestis has more shields, is much faster, and has much better firepower. I've owned a few Arbitrators and they're good for turning heads when you're flying through a busy system but not much for...
- by Rath Amon - at 2003.10.25 11:45:00
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10. Battleships On the Market - in Ships and Modules [original thread]
Another great post, Slithereen. Shame about the Tempest...it sure seems like a better warship than the Megathron to me, but I guess most players choose to fly a majestic and opulent flagship over one made of scrap metal with exposed superstruct...
- by Rath Amon - at 2003.10.25 11:32:00
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11. Titan Price - in Ships and Modules [original thread]
The last screenshot of a titan from the test server displayed over 2 million cargo space. It had very strong structure but poor armor and shields. I think it's meant to act as a mobile station with a jumpdrive and docking facilities for frigates a...
- by Rath Amon - at 2003.10.12 07:48:00
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12. Level 3 Crusiers - in Ships and Modules [original thread]
The Thorax is the best value overall when rating combat effectiveness plus mining ability. Quote: For what it's worth, I've flown both the Rupture and the Thorax and in combat I found the Rupture to be far better. My race helps the Rupture ...
- by Rath Amon - at 2003.09.22 19:13:00
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13. Whats the blue 'dot' - in Ships and Modules [original thread]
The brighter it is the better the accuracy.
- by Rath Amon - at 2003.09.16 09:46:00
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14. Frigate Galore - Best Spacefighting Frigate ? - in Ships and Modules [original thread]
Edited by: Rath Amon on 13/09/2003 18:22:09 I think the key to understanding how different ships relate to each other is a simple equation: caldari = good Thus from this simple equation we can determine that the Kestrel, the Griffin, and t...
- by Rath Amon - at 2003.09.13 18:22:00
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15. The Arbitrator - in Ships and Modules [original thread]
Edited by: Rath Amon on 13/09/2003 18:16:14 Quote: I have an arb and its a very good ship. If you have the right skills it has good armor and struct and half decent sheilds. Also you only need two turrets to clear roid rats if you have ...
- by Rath Amon - at 2003.09.13 18:13:00
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16. Best ECCM for target jams - in Ships and Modules [original thread]
Best I've seen is strength 3/1/1/1. ECCM is basically a losing battle with the current modules when the ECM jammers are 6/2/2/2.
- by Rath Amon - at 2003.09.11 07:13:00
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17. The Arbitrator - in Ships and Modules [original thread]
Quote: Tho what exactly deos the tracking computer do? Enhance my tracking ability? It increases range and turret tracking speed (although you might need to activate it a few times to get the tracking bonus). The Arbitrator is a pretty ...
- by Rath Amon - at 2003.09.09 09:39:00
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18. Chaos Module Update + New Module - in Ships and Modules [original thread]
One concern I have about switching mindsets from 'defense = shields' to 'defense = armor' is that damage bleeds through armor to structure. At this point it doesn't seem to matter if systems get damaged but I still think that a new skill similar t...
- by Rath Amon - at 2003.09.03 01:35:00
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19. Tracking Computers - in Ships and Modules [original thread]
I just fitted a Monopulse computer which should give 1.105x range and 1.21% tracking bonuses. The range bonus seems to work fine but the info window shows no bonus to tracking. Can anyone else verify this with similar modules?
- by Rath Amon - at 2003.08.05 21:17:00
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20. Best Combat Cruiser? Maller, Thorax, Moa, Or? - in Ships and Modules [original thread]
I have always been a loyal Amarr citizen and am rightfully proud of our starships. I feel that the Maller is the most powerful cruiser in most situations but I must admit that the Thorax is an excellent ship (and the best-looking cruiser by far).
- by Rath Amon - at 2003.07.19 08:39:00
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